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The Yinchorri were a reptilian species from the planet Yinchorr divided into two castes: a ruling caste of intelligentsia, and a highly aggressive warrior caste. They were highly resistant to mental manipulation through the Force. Yinchorri culture was best summarized in the expression "might makes right," and that anything they were capable of taking and holding by force was rightfully theirs. They were led by a Council of Elders.
Special Abilities[]
Increased Stamina: Yinchorri characters gain a +1D bonus to all stamina skill rolls.
Story Factors[]
Cold-Blooded: If exposed to extreme cold without the proper equipment, a Yinchorri character suffers an immediate -2 penalty to all Perception rolls made to determine initiative. After ten minutes, the character will suffer an additional -2 to all attributes. After 20 minutes, a Difficult Strength or Stamina roll must be made, with success indicating no damage. Failure indicates that the character suffers an additional -2 penalty to all attributes. A roll must then be made every 10 minutes, with the difficulty increasing by +3 points each time, and each failed roll results in a further -2 modifier to all attributes. If the penalties ever exceed the Yinchorri’s Strength score, he dies. If returned to a warm environment, the Yinchorri will recover fully within 30 minutes.