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Time Taken: In general, 15 minutes, then one hour, then one day, then two days. May be customized to circumstances.

Specializations: Type or model starfighter — Xwing, TIE/ln, TIE interceptor, Z-95 Headhunter.

This repair skill represents a character's ability lo fix and modify starfighters. Each roll may repair one damaged system aboard a particular fighter. The cost and difficulty to repair a ship depends on how badly it is damaged, and what systems have been hit. See "Using Repair Skills" above for difficulties and costs associated with various systems which may be damaged.

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