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Alien snp Farghul
Farghul
Homeworld: Farrfin
System: Farrfin system
Height: 1.7-2 meters
Statistics
Skill Min. Max.
Dexterity 2D+0 5D+0
Knowledge 1D+0 4D+0
Mechanical 1D+0 3D+2
Perception 2D+0 5D+0
Strength 2D+0 4D+0
Technical 1D+0 3D+1
Attribute Points 12D+0
Skill Points 7D+0
Move 10/12


The Farghul were felinoid sapients indigenous to Farrfin. They had claws, incredible strength and speed, and were covered with tawny fur and possessed prehensile tails.

They had a reputation for being both fearsome fighters as well as cunning thieves. They became quite fearful of the Jedi Knights after the destruction of a smuggling base on their homeworld during the times of the Galactic Republic. They were also distrustful of politicians and were considered slightly xenophobic. Despite this they were known to friends as mischievous as well as playful beings who loved telling bad jokes. They also were known to rig games which was where their reputation for being cheaters, con artists and thieves originated from. Though upon being caught, those Farghul would often return their illicit winnings but this did not stop them from gaining a bad reputation in the galaxy. Farghul where extremely self-conscious about their appearance, and often wore elaborate clothes or jewelery.

Breela was a common name.

Special Abilities[]

Fangs: The Farghul’s sharp teeth add +2D to brawling damage.

Claws: Farghul can use their claws to add +1D to brawling damage.

Prehensile Tail: Farghul have prehensile tails and can use them as an “extra limb” at -1D+1 to their Dexterity.

Story Factors[]

Acrobatics: Most Farghul are trained in acrobatics and get +2D to acrobatics.

Con Artists: The Farghul delight in conning people, marking the ability to outwit someone as a measure of respect and social standing. The Farghul are good-natured, boisterous people, that are always quick with a manic grin and a terrible joke. Farghul receive a +2D bonus to con.

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