Alien snp Barabel
Homeworld: Barab I
System: Barab system
Height: 1.9-2.2 meters
Skill Min. Max.
Dexterity 2D+0 4D+0
Knowledge 1D+0 2D+1
Mechanical 1D+0 3D+0
Perception 1D+1 4D+2
Strength 3D+0 5D+0
Technical 1D+0 2D+1
Attribute Points 12D+0
Skill Points 7D+0
Move 11/14

Biology and physiologyEdit

The Barabels were a bipedal race of reptilians who were covered in very tough dark colored scales. A blaster set on stun would not damage them at all or slow them down, as it would merely bounce off their scales. Barabels were able to shed their tails if necessary, an ability that proved the undoing of many a startled foe. They also possessed heavy retractable claws along with needle sharp teeth.

Society and CultureEdit

The race were noted for their hunting and tracking abilities. This was because many of their actions were fueled by their hunting instincts led to the general feeling that Barabels were always angry, or in the very least ornery. They were well known for their aggression but were also extremely loyal to their mates and parents. They also had a great deal of respect for the Jedi which was because of their first experiences with a Jedi master who settled a dangerous clan dispute. Despite their moral nature, they were also noted as enjoying in ending up in fights with their Verpine neighbors with Barabels often capturing members of the insectoid race and giving the body parts to the Kubaz.

Barabels had a native language known also as Barabel though they also expressed emotion—such as amusement or grief—by "sissing." They were a communal race with separate groups on their homeworld of Barab I numbering upto 10,000 individuals under the guidance of a pack leader. Unlike Human's, Barabel's were much closer to their unconscious part of their brains then other species.

Among Barabel beliefs were a group of demons called the Blight of Barabel. Their names were often used as curses.

Special Abilities:
Natural Body Armor: The black scales of the Barabel act as armor, providing a +2D bonus against physical attacks, and a +1D bonus against energy attacks.

Radiation Resistance: Because of the proximity of their homeworld to its sun, the Barabel have evolved a natural resistance to most forms of radiation. They receive a +2D bonus when defending against the effects of radiation.

Vision: Barabels can see infrared radiation, giving them the ability to see in compete darkness, provided there are heat differentials in the environment.

Story Factors: Jedi Respect: Barabels have a deep respect for Jedi Knights, even though they have little aptitude for sensing the Force. They will almost always yield to the commands of a Jedi Knight (or a being that represents itself believably as a Jedi). Naturally, they are enemies of the enemies of Jedi (or those who impersonate Jedi).

Reputation: Barabels are reputed to be fierce warriors and great hunters, and they are often feared. Those who know of them almost always steer clear of them.

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